The latest addition to MLBB’s tank line up is Atlas, the Ocean Gladiator.

From the Abysmal Sea, Atlas is one of the oldest living creatures in the Land of Dawn. After finding an old Mecha Sentry on the seabed, Atlas empowered it to escape ocean life.

He is able to eject from his mecha and reattach after a short duration, bringing a new mechanic to the game.

A strong initiator, he is great at crowd control and chasing down opponents.

Playing as Atlas

Passive – Frigid Breath
Atlas generates Frigid Breath around him each time he casts a skill. Enemies who stay in the area for several seconds will have their movement and attack speed reduced. They can remove the slow effect immediately by leaving the area of Frigid Breath. Atlas gains physical and magic defense when he is inside Frigid Breath.

  • Allows you to stick onto enemy heroes and land your spells.
  • Can be active throughout a team fight if you chain your spells well.
  • Remember, besides slowing down enemies it also reduces their attack speed, which gives you extra incentive to target heroes who like to stack this stat.

Atlas smashes the ground and causes three explosions. Each explosion deals magic damage to enemies. Ejected State: If Atlas has ejected from his Mecha Sentry, both himself and his Mecha will cast Annihilate.

  • Use this skill after Perfect Match so that you can create two circles of AoE for maximum damage in Ejected State.

Perfect Match
Atlas enters Ejected State, gaining movement speed and immunity to slow effects. In this state, the Mecha Sentry will follow the pilot at an increasing speed (can only be affected by Suppression). Once they meet, Atlas will return to the Mecha, dealing magic damage to enemies nearby and stunning them.

Ejected State: Atlas and his Mecha share the same HP bar and reduce damage taken in this state.

  • This skill makes Atlas stand out of the crowd. Literally. It can be used over walls, which gives you more maneuver options.
  • A gap closer, use Perfect Match and Frigid Breath to chase down enemies.
  • In order to guarantee the stun at the end, use the movement speed gained to position Atlas ahead of opponents instead of behind them.
  • If you open a fight with Perfect Match, you won’t have any other spell to flee (besides Flicker if it is off cooldown). Conversely, Perfect Match is a great escape tool as it gives you a boost of speed and reduces damage taken.

Ultimate – Fatal Links
Atlas hurls chains at all nearby heroes and starts to channel (can only be interrupted by Suppression), dealing magic damage to enemies hit, and slowing them. When this skill is used again while channeling, Atlas will drag the targets towards him and plunk them down to the target location, dealing magic damage. Using this skill in Ejected State will summon the Mecha Sentry to Atlas for quick merging.

  • Use Fatal Links after Perfect Match’s stun for a crowd control combo.
  • Even though Fatal Links can be channeled, it’s too telegraphed and too slow to max it out when in full view. Instant casting is just as effective.
  • Fling opponents into your team so that they can deal maximum upfront damage.
  • At the end of the day, you’re still a tank. Even if you initiate with your full combo but your teammates can’t follow up, chances are the enemies won’t die. It’s better to watch your team’s positioning and peel for your carries instead.

Playing against Atlas

Atlas’ kit revolves around Perfect Match. It doubles his damage output when used with Annihilate, and is his main tool for initiating.

If you play a hero with a re-positioning spell, use it just before Atlas’ mecha catches up to him. If he cannot predict where you are going, you will be safe out of stun range.

The cooldown of Perfect Match is long – 12.0 / 11.2 / 10.4 / 9.6 / 8.8 / 8.0 seconds – so punish Atlas after he uses this skill.

Try to pick fights in open spaces in lane or in river so that you have space to kite him out while avoiding Frigid Breath. If you encounter Atlas in the jungle, let your front line tank his combo, then retaliate immediately.

Even then, at the power level he’s at right now, we have to admit it’s still pretty tough to kill him.

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