Natan, the Spacetime Walker, is the latest Mobile Legends: Bang Bang (MLBB) marksman hero to debut in the Land of Dawn.
The two most unique features about this time-traveling hero are his boomerang basic attack, and ultimate Entropy?, which shares a resemblance to Claude’s Battle Mirror Image skill, but functionally operates quite differently.
Learn about the hottest new marksman hero in this Mobile Legends beginner’s guide.
Ultimate – Entropy?
Natan summons a Reverse-Clone that lasts 8 seconds within an 8-yard range. The Reverse-Clone inherits 30% / 32.5% / 35% of his attack attributes and copies all of Natan’s movements and attacks reversely.
Use Again: Natan dashes for a certain distance toward the Reverse-Clone and enters a 2 seconds cooldown.
If the Reverse-Clone is too far away from Natan, it will disappear.
- Think of Reverse-Clone as the Reverse Flash of the DC superhero universe.
- Even though Entropy? summons a marksman clone that’s mechanically similar to Claude’s Battle Mirror Image, the difference is that Entropy? does everything in reverse, and is not locked in a fixed position like Dexter.
- If you cast Entropy? near you, as you move down a lane towards enemies for a kill, your Reverse-Clone will move backwards, and gets further and further away from Natan. Once you’re out of range, it disappears, and your damage drops significantly.
- The most ideal situation would be to position Entropy? on the other side of enemies, with the fight taking place right in between Natan and his Reverse-Clone. This won’t happen all the time however, and it also puts the vulnerable marksman at high risk.
- Entropy’s second function allows Natan to dash toward the Reverse-Clone, which is super helpful if you want to dodge skill shots, or reposition in a fight.
- The Reverse-Clone gives vision, so you can place Entropy? in bushes to check for incoming enemies.
Passive – Theory Of Everything
Each time Natan or his Reverse-Clone hits an enemy with a skill, he gains a stack of Entanglement. Each stack increases his Attack Speed by 15% and Movement Speed by 7.5% for 5 seconds, up to 6 stacks.
Natan’s projectile from Basic Attacks returns to him after firing, dealing (+70% Total Physical ATK) (+30% Total Magic Power) Magic Damage to enemies along its path.
Natan understands the essence of technology and magic. He can convert 100% of Physical Lifesteal and Penetration into Magic Lifesteal and Penetration.
- Read Theory of Everything carefully, for Natan only receives bonus attack speed and movement speed if he his an enemy hero, monster, or minions with his skills. This doesn’t count for basic attacks.
- At maximum six stacks, Natan would have accumulated 90% attack speed, and 45% bonus movement speed.
- Also note that Theory Of Everything converts 100% of Physical Lifesteal and Penetration into Magic Lifesteal and Penetration, so you’ll still want to build him as a physical damage dealer, but with the advantage of dishing out a mix of physical and magic damage, while lifestealing from casting skills.
- As this is his core skill, max out Theory of Everything first.
First skill – Superposition
Natan shoots a dense mass of energy, dealing 200 / 260 / 320 / 380 / 440 / 500 (+180% Total Physical ATK) (+120% Total Magic Power) Magic Damage to enemies along its path.
- It’s possible to hit the maximum six passive stacks of “Theory Of Everything” by recasting Natan’s first skill, Superposition, which is his bread and butter. But to get there, you’re limited by the cooldown of Superposition, which is between four to seven seconds depending on level.
- On average, most team fights will not last that long for “Theory of Everything” to max out, so focus on dishing out as much damage as possible by weaving your auto attacks in between Superposition.
- A linear skill, use Superposition to clear waves effectively.
- And since it is a linear AoE skill, try to hit as many enemies as possible with it during team fights.
Second skill – Interference!
Natan launches a gravitational attractor which carries enemies on contact along the path and deals 150 / 180 / 210 / 240 / 270 / 300 (+50% Total Physical ATK) (+70% Total Magic Power) Magic Damage to them.
The attractor explodes upon reaching the end, knocking back nearby enemies and dealing 30 / 35 / 40 / 45 / 50 / 55 (+10% Total Physical ATK) (+14% Total Magic Power) Magic Damage to them.
- An immobile marksman hero who doesn’t possess any skill to dash away from enemies, Interference! is your only lifesaver.
- Interference! knocks enemies back, and has two main functions. One, for escape, and two, for crowd controlling enemy heroes whom you’re chasing after.
- Even though Interference! pushes them away from you, the movement speed from your passive “Theory Of Everything” helps you catch up to knocked back enemies to finish them off.
Tips and tricks for MLBB Natan, the game’s newest marksman
Battle Spell recommendation
Marksman Natan does not possess any skill that allows him to dash away from enemy heroes, so Flicker is a must. Even if you manage to cast Interference! successfully, enemy heroes with multiple dashes (and there are many in Mobile Legends), like Paquito and Benedetta can still catch up.
This is why Flicker is most valuable for this immobile marksman.
Emblem sets for Natan
You have two options when it comes to Emblem sets. Going down the conventional marksman route, you can opt for these stats:
- Weakness Finder
Fatal and Doom both increase your critical attack chance which is great for a heavy basic attack hero like Natan. You don’t need additional Physical Attack from Bravery, and neither do you need Attack Speed from Swift since his passive “Theory of Everything” naturally boosts that stat.
If you’re feeling frisky, Assassin emblem helps Natan snowball in the early game.
- Killing Spree
In the early levels when cooldown of skills is high, stacking his “Theory of Everything” passive is much slower. Agility’s additional two movement speed per level and Killing Spree’s additional 20% movement speed for five seconds will help you maneuverer and reposition better as you scale up for late game.
Recommended Natan item build
Moonton’s recommended full item marksman build allows him to dish out damage while still being durable:
- Berserker’s Fury
- Haas’s Claws
- Wind Talker
- Blade of Despair
You can also swap out Wind of Nature and Blade of Despair items for Scarlet Phantom and Endless Battle. An alternate to Haas’s Claws, Wind of Nature gives 10% lifesteal and two seconds of immunity to physical damage, which would come in handy if you’re up against fed physical damage assassins and other marksmen.
Rated as a high-difficulty marksman, there are no fixed combos for Natan. Instead, you should aim to weave his basic attacks in between skills.
Casting his second skill, Interference! before Superposition guarantees that his first skill hits.
Everything else depends on the marksman player. For a start, up your first skill then head to the Gold Lane during the laning phase. Besides positioning, the next most important thing is knowing how to position his Reverse-Clone when Entropy? is cast, which takes experience and time to master.