Valorant patch 4.10 doesn’t introduce any major changes, but it does come with a handful of quality-of-life updates that should improve your overall experience of the game.

A visual update to Omen’s character model increases “detail and fidelity” as well, and his new look should make Omen mains very happy.

That said, the biggest change is probably the addition of new global voice lines that can be heard by your allies. When certain deployable utilities are destroyed, such as Chamber’s Trademark trap or Cypher’s Trapwire, teammates will now hear the voice line that indicates that said utilities are no longer in play.

This makes it a lot easier to know when a flank is coming, especially since you no longer have to rely on your solo queue teammates communicating this information to you.



Teammates can hear ‘destroyed’ voice lines in Valorant patch 4.10

Valorant patch 4.10 new Omen character model
Credit: Shiick

Here’s a full list of the abilities with the new global voice line:

  • Chamber’s Trademark trap and Rendezvous teleporters
  • Killjoy’s Turret and Alarmbot
  • Cypher’s Trapwire and Spycam
  • Yoru’s Gatecrash teleporter

The change is not restricted to abilities designed to watch your team’s flank, and you’ll also receive information on whether the Chamber or Yoru on your team is still able to reposition quickly.

Other updates include optimizations to agent progress and charge bars for agents like Reyna, Cypher, Breach, Fade, Jett, Omen, Raze, and more. They have been made more consistent in terms of location and size, which should make switching between agents less jarring.

Haven received a slight change as well in patch 4.10. It is no longer possible to jump on top of the C site box without using an ability like Jett’s Updraft. This will force players to commit an ability in order to take the high ground, instead of simply allowing any agent to get a better vantage point.

Finally, small improvements have been made to gameplay consistency. An issue where ping or framerate spikes could cause an excessive move processing buffer to develop and persist for multiple seconds has been fixed.

Previously, this sometimes resulted in increased server-side input latency and additional delay in your view of other players, which may have created an unfair peeker’s advantage at times.

You can read the full notes for Valorant patch 4.10 here.

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