Activision has fulfilled its promise to shed light on the complex matchmaking process in Call of Duty, while touching on the hot topic of skill-based matchmaking (SBMM) in the video game franchise.

In a recent blog post, the developers explained the system of placing players on teams before a match, particularly in the Multiplayer mode.

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Additionally, they sought to clarify concerns related to SBMM, an aspect frequently criticized by players.

This development came almost two months after releasing a general statement about matchmaking, with a promise to delve into details after the launch of Modern Warfare 3.



CoD devs elaborate on SBMM and factors in Multiplayer matchmaking process

SBMM MW3 included in Multiplayer matchmaking process in Call of Duty
Credit: Activision

The developers emphasized that the “single, biggest priority with respect to Multiplayer matchmaking is delivering a fun experience to our players.”

In pursuit of this goal, they consider the following factors:

  • Connection (Ping)
  • Time to match
  • Playlist diversity
  • Recent maps/modes
  • Skill/performance
  • Input device
  • Platform
  • Voice chat

They pointed out that connection and the time it takes to find a match stand as the pivotal elements in the matchmaking process.

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“The matchmaking process seeks to reduce the overall amount of latency by prioritizing stable connections or low ping – with a shortened wait time in mind,” they said.

“Our goal is to ensure that players spend more time playing matches rather than waiting for them.”

Additionally, the developers elaborated on SBMM, a term associated with the game’s matchmaking system.

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Players have complained about the skill level gap in matches, especially in the latest CoD title. Even when they’re just trying to work on getting camos, they’re struggling to do so due to the balancing of the game.

However, the developers clarified that they consider skill or more specifically, player performance, a component in the process.

“We use player performance to ensure that the disparity between the most skilled player in the lobby and the least skilled player in the lobby isn’t so vast that players feel their match is a waste of time.”

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Furthermore, the developers shared that their technology team is working on a comprehensive “Ping and Matchmaking” white paper for those seeking a deeper understanding of the system.

They also addressed frequently asked community questions and debunked some misconceptions about matchmaking, such as the use of bots, the impact of content purchases (like Battle Pass and bundles), special treatment towards partners or content creators, and the influence of gameplay elements.

Meanwhile, details about the Warzone and Ranked Play matchmaking will be discussed in the future.

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