Updated on August 8, 12:20 p.m. (GMT+8): Added Yasuo as part of the champions roster.
Riot Games is about to make its mark on the fighting game community (FGC) with Project L, a League of Legends fighting game.
The developer recently updated LoL fans and FGC enthusiasts about Project L’s current progress, and gave a brief sneak peek at its fighting mechanics.
Here’s everything we know so far about Project L, including characters, controls and commands, and details on rollback netcode.
What is Project L?
Project L is an upcoming free-to-play, assist-based fighting game made by League of Legends developer Riot Games.
The game will feature various LoL characters/champions and Runeterra locations such as Piltover & Zaun.
Brothers Tom and Tony Cannon are leading the development of the game as executive producer and technical lead respectively. The two are also co-founders of the prestigious FGC event, Evolution Championship Series, and the GGPO rollback netcode program.
Release date of Project L
The release date of Project L has yet to be announced.
Riot Games’ last official update was on December 6, which discussed gameplay mechanics and the new Tag system.
(To be updated)
Champions/characters in Project L
So far, the developer has teased five LoL champions as fighters in its development videos:
Basic controls and commands
The game features a 2.5D setup with players picking a main fighter and an assist character that helps attack and extend combos.
The latest video featured the combos of Darius and showcased what kinds of inputs fighting game fans should expect.
As of now, the game revealed two command types, A and S, that have three variations (A1, A2, and A3).
Darius’ sample moves
- Apprehend: S1
- Apprehend (enemy mid-air): d+S1
- Apprehend (headbut followup): S1, A1
- Apprehend (slash followup) S1, A3
Champions will also have special moves that can be used as flashy combo enders.
Rollback netcode and online play of the LoL fighting game
The developer has confirmed that the LoL fighting game will use rollback netcode for online multiplayer.
During lag spikes, Riot Games has stated that only the lagging player will be affected throughout the match. If a player leaves a match, the netcode can determine who should win and who should be penalized.
Project L will utilize Riot Direct to route players during online play and minimize latency. This internal network is already being used for League of Legends and Valorant.
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