A substantial Killjoy nerf has stolen the show in Valorant patch 6.03. The extremely popular agent was targeted alongside Raze as the two were knocked down a peg in the latest Valorant update on February 14. The Killjoy nerf comes as teams are actively competing at the VCT Lock In event in São Paulo, Brazil.
Not much of a Valentine’s day present for those who main either of the two characters.
Raze and Killjoy nerfs look to shake up the Valorant meta
The sentinel character has seen her Turret ability’s health lowered from 125 down to 100, which means even the weaker weapons will have less trouble taking it out before rotations happen or damage is done. That isn’t the biggest part of the nerf, however.
In addition to the Turret, the powerful ultimate, Lockdown, has had its ultimate orb requirement increased by one from seven to eight. In terms of the logic behind the decision, Riot said the following: “We’re happy with Killjoy’s Ult being powerful when opponents don’t have a plan to push or contest it, but feel the frequency is too high for the reliability it now offers.”
Players will have to work around this Killjoy nerf by making plays for orbs more often and opening up the potential of needing to play one more round consistently to earn her ultimate ability.
This will definitely see less impact coming out of Killjoy, however, her kit is still extremely capable. Killjoy was in the top three most popular agents in Radiant ranked play and it’s unlikely that will change much.
Raze’s nerf was only directed at her Boom Bot which saw its duration decrease by five seconds. Moving from ten seconds down to five is an attempt to reduce the “recon footprint” of the ability according to Riot.
You can find the full agent nerfs provided by Riot Games below:
- Turret (E) health decreased 125 >>> 100
- Reducing the total health of the Turret will allow opponents to have an easier time destroying it, particularly with weaker weapons.
- Lockdown (X) point cost increased 7 >>> 8
- We’re happy with Killjoy’s Ult being powerful when opponents don’t have a plan to push or contest it but feel the frequency is too high for the reliability it now offers.
- Boom Bot (C) duration decreased 10s >>> 5s