Mediatonic’s Fall Guys has become an overnight gaming sensation and even an esport with Panda Global already announcing the world’s first Fall Guys pro team.

But despite the game’s fun and quirky nature, its competitive gameplay has also attracted its fair share of cheaters and hackers.

And while Mediatonic is aware of the cheating problem, it also recently explained that its anti-cheat was still in development.

“At launch, we had some of our own cheat detection built into the game,” stated Mediatonic. “We weren’t banning anyone at this point, just gathering data carefully. We wanted to be 100% sure that our cheat detection would only catch people who were legitimately cheating.”

While Mediatonic did their best to lower thresholds on what constitutes as cheating, the cheating population immediately found ways to bypass such detection with just trial and error from each other.



The game previously had a Shadow Ban system called “Cheater Island” that grouped cheaters together to play with each other, but unfortunately, many cheaters found loopholes like queueing with non-cheaters and family-sharing their accounts to escape the Cheater Island matchmaking.

With no substantial way to detect if a recorded playthrough was at Cheater Island or not, Mediatonic deemed the strategy to be counter-productive and closed down its Cheater Island servers.

The company is now turning to fellow developers, Epic Games, for help and has recently announced that it will be adding Epic’s anti-cheat engine to the game.

While it may be some time until the substantial update is released, this will be a giant step forward to improving the game in its competitive integrity and its appeal to casual and pro players.

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