League of Legends: Wild Rift patch 1.1 released earlier this month and brought about major changes by introducing Ability Haste. Another set of considerable changes has been made in this mid patch update, as Ezreal and Blitcrank have been nerfed again, while Varus, Akali, and Evelynn received buffs.

A total of six champions including junglers Amumu, Gragas, and Lee Sin, were nerfed.

These are the biggest winners and losers of Wild Rift mid patch 1.1:


Winner: Varus

Credit: Riot Games

Base stats

  • Move speed increased from 325 to 330

Second ability – Blighted Quiver

  • Cooldown decreased from 30s to 25s
  • Buff duration increased from 4s to 6s
  • Damage increased from 3/3.5/4/4.5% to 3.5/4/4.5/5% max health

One of the most underwhelming marksmen in the Wild Rift open beta is Varus. Honestly, he felt no different from his PC version when he was ported over. Any other ADC would have been a better choice than Varus.

With these buffs, Riot is attempting to put him on par with his counterparts by buffing his second ability. The buff duration has been increased by two seconds, which means that he’ll have a higher chance of maxing out blight stacks to deal bonus damage.

Overall it’s a welcome buff, and we expect to see more coming his way.


Winner: Solo laners

Screenshot by: Kristine Tuting/ ONE Esports

Teleport enchant

  • Cost reduced from 1000g to 800g

Stasis enchant

  • Cost reduced from 1000g to 800g

Take note! The changes to Teleport and Stasis are meant to change the meta. Riot specifically wrote, “We’d like to see more active-item diversity, so we’ve made some changes to buff new strategies.”

Teleport being cheaper means solo lane champions will be able to upgrade it earlier in the game at a lower cost. They’ll then be able to impact the rest of the map, specifically bot lane. If they manage to teleport behind enemy lines, get kills, or the tower, or dragon, or all of the above, it’ll definitely tip the game in their team’s favor.

Stasis gives players more leeway for a counter-player. Used in thick situations, it buys time for your cooldowns to come up again for a second iteration of spells.



Loser: Jhin

Credit: Riot Games

Base stats

  • Starting attack speed reduced from 0.75 to 0.66
  • Attack speed growth per level increased from 2.2% to 3.2%
  • Attack speed at level 15: 0.94 (unchanged)
  • Attack damage growth per level decreased from 5.5 to 4.55
  • Attack damage at level 15 without items decreased from 196 to 177

Third ability – Captive Audience

  • Slow decreased from 45% to 30%

Fourth ability – Curtain Call

  • Cooldown increased from 80/70/60 to 95/80/65

If it’s not Ezreal, it’s Jhin. According to Riot, he has been “over-performing in every phase of the game” which sparked the need for these nerfs, especially to his base attack speed and damage.

The slow on Captive Audience was reduced by 15% so that players lean towards using it for the combo with Deadly Flourish.

To reach his previous power levels, you’ll require at least one AD core item and one attack speed/crit item in the mid-game.


Loser: Gragas

Screenshot by: Kristine Tuting/ ONE Esports

Base stats

  • Health decreased from 690 to 650

First abilty – Barrel Roll

  • AP ratio decreased from 80% to 70%

Second ability – Drunken Rage

  • Cooldown increased from 4s to 4.5s

Ultimate – Explosive Cask

  • AP ratio decreased from 80% to 70%

In the same 1.1 patch, Gragas’ ultimate speed was earlier buffed. Now, he rides the nerf train.

Reverting some of the prior buffs, Riot wants to steer him away from being a reliable champ to a skill-based one whose primary goal is disruption. Every ability was toned down slightly, while his base health was reduced by 40. This should keep him in check.


Loser: Ezreal

Credit: Riot Games

Passive – Rising Spell Force

  • Attack speed per stack decreased from 12.5% to 10%

First ability – Mystic Shot

  • Damage decreased from 20/55/90/125 to 20/50/80/110

Third ability – Arcane Shift

  • Cooldown increased from 19/17/15/13 to 25/22/19/16

Already nerfed once in the first Wild Rift balance patch 1.0A alongside his core item Muramana, Ezreal is getting a second major nerf.

Previously, The damage and AD ratio of Mystic shot were decreased. In this update, Mystic Shot is taking another hit, as its base damage is further reduced by five in the later levels. Similar to what happened to him on PC, Arcane Shift’s cooldown has been increased significantly at all levels with the intention of curbing his mobility and safety.

He’ll need to rely more on landing every Mystic Shot and auto-attacking wisely, but even that was nerfed through his passive. Now that he’s been made into a true late-late game AD carry, we’ll probably see less of him.


Loser: Blitzcrank

Credit: Riot Games

Base stats

  • Base mana decreased from 345 to 300
  • Base mana regen decreased from 15 to 9
  • Mana regen per level decreased from 1.1 to 0.7

Passive – Mana Shield

  • Cooldown increased from 50s to 80s

First ability – Rocket Grab

  • Projectile width decreased from 1.5 to 1.0
  • Damage decreased from 80/140/200/260 to 60/120/180/240

Second ability – Overdrive

  • Self-slow duration increased from 1.0s to 1.5s

In Wild Rift balance patch 1.0A, Blitzrank’s health and health regen were nerfed. The damage and silence duration of his ultimate, Static Field, were also reduced.

A second round of nerfs targets all his other abilities and attributes. It will undoubtedly be most felt through his first ability, Rocket Grab. Not only was its damage reduced by 20 at every level, but its projectile width as well. This means that Blitzcrank players will have to be even more precise with their grabs — or get punished even harder for missing.

Read the full Wild Rift patch notes 1.1 here.

READ MORE: Wild Rift patch 1.1 replaces Cooldown Reduction with Ability Haste, nerfs mana regen