Valorant Team Deathmatch is a thrilling new mode with a vengeful twist.
The new team-based 5v5 mode equips players with their own distinct weapons, before diving into the gauntlet through different combat stages and new maps specifically designed for Team Deathmatch.
Aside from giving players a new gameplay experience, a forgotten character returns to Valorant.
Maxbot, the innocent cleaning robot turned into a fighting machine in Episode 4’s Warm Up cinematic, is back for revenge.
Raze and Killjoy modified Maxbot for advanced combat training, then forced it to fight different agents multiple times. After the various training sessions, Maxbot was relegated back to a glorified vacuum and left in a locker.
Fueled by humiliation and resentment, Maxbot is out for revenge. The disgruntled robot was responsible for the hacks in Valorant’s recent teaser trailer, and his plan is to teleport and trap agents in his battle arena. Agents will be forced to fight countless times, similar to what Maxbot was forced to endure.
Here is everything you need to know about the Valorant Team Deathmatch mode.
What is Valorant Team Deathmatch?
Players, split into teams of five, progress through four stages of combat, each with a unique loadout of weapons in the spawn room. The new mode has three new maps that were made for Team Deathmatch.
Players can use different weapons and recharge their agent abilities to gain the upper hand against their opponents.
Valorant Team Deathmatch release date
The new mode will be available on June 27, when Episode 7 Act 1 is released.
Valorant Team Deathmatch format
The first team to get to 100 kills, or the team with the highest score at the end of the match, wins. The match ends in a draw if the score is tied. Team Deathmatch mode also has no spikes or sites in play.
A match will have four stages running for nine minutes and 30 seconds. After each death, players will respawn in 1.5 seconds.
Picking up Recovery and Ultimate orbs around the map will grant players and their team power-ups. Both orbs generate zones that teams can enter and receive the same effect, so players should group up when they collect them.
- Recovery orbs grant a buff that restores health and shield over six seconds.
- Recovery orbs are available in certain sections of each map.
- The maximum shield restored is determined by your selected loadout.
- Respawn duration: 30 seconds
- Ultimate orbs spawn periodically in certain sections of each map.
- Collecting these orbs charges up a percentage of your ultimate ability.
- Getting kills will increase your ultimate percentage.
Agent abilities will recharge over time once depleted, but they take different amounts of time to replenish.
Players will start Team Deathmatch in the Spawn Room. After getting killed, players will respawn in the Spawn Room too, then gain a buff that protects them from damage and abilities for 15 seconds. After 15 seconds, players still in the Spawn Room will take damage.
Players will also gain 1,000 Valorant XP (experience points) per match.
Valorant Team Deathmatch maps
The new mode has three new custom maps with similar features to existing Valorant maps. Piazza, District, and Kasbah have elements from Ascent, Split, and Bind, respectively.
Piazza has an open mid area, overlooked by higher ground. While the high ground gives players a better vantage point, the area has two flank spots from the huts on either side.
District is a map with a long lane to one side and a horseshoe-shaped building on the opposite end that can be used to control mid.
Kasbah is an arena-style map with different connections to the middle of the map. It will be a king-of-the-hill type map because the center holds most of the resources.
Valorant Team Deathmatch weapon loadouts
Players can choose their loadout for each stage at the start of the match or anytime they are back in the Spawn Room. With each new stage, loadouts will be upgraded. There are no credits in each stage, so there is no economic strategy for Team Deathmatch.
Players must pick up guns at locations called Weapon Spawners to gain better weapons. These locations are scattered around the map, and the weapons are randomly generated, so they could differ in each match.
These weapons are stage-specific, upgrade as the match progresses, and have limited ammo. Weapons can be discarded if players throw them by using their drop (G) key. Once destroyed, players will return to their selected loadout.