Updated at January 8, 12:55 p.m. (GMT +8): Updated Teemo’s abilities.
In the first patch of 2021, Riot Games surprised by adding a total of five new champions to League of Legends: Wild Rift. Patch 2.0 introduces Corki, Kennen, Tristana, Lulu, and the devil himself, Teemo, to the game.
Previously, Riot had only teased Teemo’s entrance to the Rift. Who knew we were getting not one, not two, but five Yordles this new year? Here is a summary of their abilities and what to expect from each of them:
Passive – Hextech Munitions
- A percentage of Corki’s basic attack damage is converted into magic damage.
- Corki can occasionally retrieve The Package inside his base, granting him movement speed and an empowered cast of Valkyrie.
First ability – Phosphorus Bomb
- Corki fires a flash bomb at a target location, dealing magic damage to enemies in the area. This attack additionally reveals units in the area for a duration.
Second ability – Valkyrie
- Corki flies a short distance, dropping bombs that create a trail of fire that damages opponents who remain in it.
Third ability – Gatling Gun
- Corki’s gatling gun rapidly fires in a cone in front of him, dealing damage and reducing enemy Armor and Magic Resist.
Ultimate – Missile Barrage
- Corki fires a missile toward his target location that explodes on impact, dealing damage to enemies in an area.
- Corki stores missiles over time, up to a maximum. Every third missile fired will be a Big One, dealing extra damage.
This daring bombardier is the second bomber to join the ranks of Wild Rift alongside Ziggs in the mid lane. Unlike traditional marksmen, Corki naturally outputs a mixture of physical and magic damage. Secondly, his AoE skills mean he’s great at clearing waves, and is preferred playing mid.
You can still play him in the Dragon Lane, of course, but it means you’ll lose out on consistent on-hit auto attack damage since Corki is dependent on spells.
The most unique feature of Corki is his passive, which allows him to pick up a package in base that grants him additional movement speed and an enhanced Valkyrie. This means that you’ll get to fly over opponents in fiery fashion, first with the enhanced Valkyrie followed by the standard one, one after another.
Passive – Mark of the Storm
- Kennen stuns enemies he hits 3 times with his abilities.
First ability – Thundering Shuriken
- Kennen throws a fast moving shuriken towards a location, causing damage and adding a Mark of the Storm to any opponent that it hits.
Second ability – Electrical Surge
- Kennen passively deals extra damage and adds a Mark of the Storm to his target every few attacks, and he can activate this ability to damage and add another Mark of the Storm to targets who are already marked.
Third ability – Lightning Rush
- Kennen morphs into a lightning form, enabling him to pass through units and apply a Mark of the Storm.
- Kennen gains movement speed when entering this form, and attack speed when leaving it.
Ultimate – Slicing Maelstrom
- Kennen summons a storm that strikes at nearby enemy champions for magical damage.
Truly the heart of the tempest, Kennen is an electrifying mage who is traditionally played top lane. Part of the ninja fam with Akali and Zed, Kennen is a ranged AP champion with a flashy AoE ultimate.
Your goal in team fights is to catch as many opponents as possible with Slicing Maelstrom — by flanking or teleporting behind enemy lines — and stunning them with your passive. By initiating such a big play, you can totally turn games around for your team.
In lane, you’ll rely more on auto-attacking and throwing out Thundering Shurikens into Electrical Surge to harass your counterpart.
If you want to go down the unconventional route, you could also try playing on-hit attack speed Kennen in the Dragon Lane. (Don’t @ us.)
Passive – Draw a Bead
- Increases Tristana’s Attack Range as she levels.
First ability – Rapid Fire
- Tristana fires her weapon rapidly, increasing her Attack Speed for a short time.
Second ability – Rocket Jump
- Tristana fires at the ground to propel her to a distant location, dealing damage and slowing surrounding units for a brief period where she lands.
Third ability – Explosive Charge
- When Tristana kills a unit, her cannonballs burst into shrapnel, dealing damage to surrounding enemies.
- Can be activated to place a bomb on a target enemy that explodes after a short duration dealing damage to surrounding units.
Ultimate – Buster Shot
- Tristana loads a massive cannonball into her weapon and fires it at an enemy unit. This deals Magic Damage and knocks the target back. If the target is carrying the Explosive Charge bomb, the bomb detonation radius is doubled.
For this Yordle, it is all about the reset. If you manage to take down an enemy champion as Tristana, Rocket Jump’s cooldown will reset. Continuing the chase, you can hop from one enemy to the next as you obliterate them.
Unlike other marksmen, Tristana gains range as she levels, making her a true scaling champion who needs at least two items to start popping off. However, she can do a good deal of burst damage at level three with the use of all three of her abilities. When paired with the right support, their all-in potential in lane is lethal.
Passive – Pix, Faerie Companion
- Pix fires magical bolts of energy whenever the champion he’s following attacks another enemy unit. These bolts are homing, but can be intercepted by other units.
First ability – Glitterlance
- Pix and Lulu each fire a bolt of magical energy that heavily slows all enemies it hits. An enemy can only be damaged by one bolt.
Second ability – Whimsy
- If cast on an ally, grants them Attack Speed and Movement Speed for a short time.
- If cast on an enemy, turns them into an adorable critter that can’t attack or cast spells.
Third ability – Help, Pix!
- If cast on an ally, commands Pix to jump to an ally and shield them. He then follows them and aids their attacks.
- If cast on an enemy, commands Pix to jump to an enemy and damage them. He then follows them and grants you vision of that enemy.
Ultimate – Wild Growth
- Lulu enlarges an ally, knocking nearby enemies into the air and granting the ally a large amount of bonus health. For the next few seconds, that ally gains an aura that slows nearby enemies.
Finally! A new support.
The good news is that this fae sorceress is easier to use than Janna. She has fewer skill shots to aim, and at the very least, can provide a reliable shield that doesn’t disappear.
The not so good news is that because Lulu’s second and third ability have two types of casts, one on allies and an alternative on enemies, mastering the timing of when and on who to use them on in complex team fights will be challenging.
Should you do damage to an enemy or shield an ally? Do you speed up your ally, pumping their attack speed, or morph a single enemy target into a critter? Would you Wild Growth your initiator for follow up crowd control, or save it to protect your marksman?
Find out by playing her. Or just use her in mid as an AP mage.
Passive – Toxic Shot
- Attacks deal bonus magic damage on impact and additional magic damage over four seconds.
First ability – Blinding Dart
- Obscures an enemy’s vision with a powerful venom, dealing damage to the target unit and blinding it for the duration.
Second ability – Move Quick
- Teemo scampers around, passively increasing his Movement Speed until he is struck by an enemy champion or turret. Teemo can sprint to gain bonus Movement Speed that isn’t stopped by being struck for a short time.
Third ability – Guerilla Warfare
- After a delay, Teemo becomes Camouflaged. Moving outside the bush for more than five seconds ends this effect.
- He gains attack speed after exiting Camouflage.
Ultimate – Noxious Trap
- Teemo throws an explosive poisonous trap using one of the mushrooms stored in his pack. If an enemy steps on the trap, it will release a poisonous cloud, slowing enemies and damaging them over time.
- If Teemo throws a mushroom onto another mushroom it will bounce, gaining additional range.
Annoying. Aggravating. Irritating. Vexing.
These are just some of the adjectives you’ll use to describe your experience playing against Teemo. The little devil has arrived in Wild Rift, and we’re not sure if you should be glad or sad.
The most hazardous ability to play against is his ultimate. These invisible shrooms around the map are nightmare traps waiting to kill you. Not only do they slow, they also do magic damage over time, amplified with Liandry’s.
He has the potential to do well against AD bruisers or marksmen thanks to his first ability that causes their auto attacks to be ineffective for the duration of the blinding dart.
Other than that, Teemo is extremely cute. He moves around delightfully, laughs cruelly, and has many adorable skins to offer. He will steal your heart and your money.
Read more about Wild Rift patch 2.0 here.