While the Tekken Online Challenge has been keeping Tekken fans pleased with its mini-tour around the world, many newcomers into the fighting game community (FGC) may not understand the caster lingo behind the game’s intense fights.
To get you started, here are five terms that you’ll hear during any competitive Tekken tournament.
The hellsweep is a game term for any move that acts as a sweeping low-hit that is very tricky to read. The term generally talks about the signature playstyle of Mishima characters like Kazuya and Devil Jin and their Spinning Demon move.
While the hellsweep is synonymous with the Mishimas, many characters also have similar moves that mimic the style. One example could be Leroy Smith’s Twin Dragon Acceptance which has also been nicknamed the “pimp sweep”.
The Electric Wind God Fist (EWGF) is a Mishima-exclusive move that is akin to the Hadouken of the Street Fighter series. While it may not be as flashy as the signature fireball, the EWGF is lauded as a perfectly-timed move that only a few players can do on the fly.
To break it down, Mishima characters have a movement mechanic called a wave-dash (forward, rest, down, down-forward) that opens their move-list to a few classic moves like the aforementioned hellsweep and the EWGF.
The EWGF is actually a just-frame (within the time interval of 1-4 frames) variant of the Wind God Fist. Though the two have the same start-up frames (11), the Wind God Fist and EWGF vary significantly on block. The slower WGF is -10 frames on block (punishable) while the just-frame EWGF is +5 on block with a bigger pushback.
If you’re having trouble distinguishing between the two, the EWGF will always have an electric animation and lightning sound cue so keep an eye and ear out for that.
While Tekken has been known to be a bare-knuckle fighting game that strays away from the use of projectiles and meter bars, the game went through a fundamental change in Tekken 7.
Aside from the vastly improved graphics and the arrival of new characters, the game introduced a new Rage System, similar to a meter in Street Fighter. Characters can now enter Rage mode once their lives are below 25%, causing them to emit a red aura and deal more damage.
In Rage, players get two new options for some easy comeback damage: Rage Art and Rage Drive. Rage Art is an uninterruptible move that incites a time-stopping cinematic combo while Rage Drive is a more fluid special move that launches the opponent during combat.
While it angered many fans as a cheap way to give inexperienced players an easy comeback, the pro scene saw the rise of amazing plays around the new mechanic. One iconic moment of the Rage system was at the 2017 Tekken World Tour Finals, in which Son “Qudans” Byeong-mun won a round against Choi “Saint” Jin-woo with a last-second Rage Art.
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4. Double Luigi
While it does sound like something from the Super Smash Bros. scene, Double Luigi is actually a quirky mondegreen stemming from the earlier moments of the Tekken community.
While now more commonly used in English communities for the final, equal-score round of a set, the Double Luigi actually comes from a Japanese Tekken 5 tournament final in 2006.
When the two players reached the 2-2 scoreline in the final game, the commentator is heard saying “dabaru richi”, an old-school Japanese FGC term which roughly translates to final or winning round.
With no one to correct English audiences who watched the clip back in 2006, the misheard phrase has been passed down and immortalized as Double Luigi.
5. No-round brown
The no-round brown is a term used to explain when a player is able to win a game without conceding a single round (3-0), hence the “no-round”.
Despite being a common term used in the current competitive scene, its origins lie in the North American FGC’s Tekken Tag Tournament 2 days. A local favorite by the name of Ricky “Pokchop” Walker popularized the no-round brown by calling it before a game started, especially during his heated exhibitions with RealLaw.
While he may just be a charismatic player who likes to entertain his audience, many NA pros have correlated the term’s now-popular use due to Pokchop’s larger-than-life antics.
Honorable mention: Dudu-brown
While most of the terms we’ve mentioned have a communal origin, it’d be right to add a more recent term to the dictionary of official Tekken terminology.
Just a few weeks ago, the Australian Tekken community recently coined a new term for a double no-round brown: a dudu-brown.
After DeoonGrey did the deed during the event’s grand final, casters Petro and Brownman stumbled into the term during the post-game discussion.
“I think it was,” said Petro. “Dudu brown, maybe?”