Apex Legends Principal weapons designer, Sean Slayback, recently discussed some of the upcoming gun changes for Season 2 and also gave fans more details on the highly-anticipated L-Star LMG (light machine gun).

Credit: Respawn

“The L-STAR’s unique projectiles are much larger than those fired by other weapons,” said Slayback. “Players need to lead targets more at range to compensate for the L-STAR’s slower projectiles, but on the flip side, they don’t have to aim quite as precisely.”

Slayback also announced two new weapon hop-ups that will be added in Season 2: Disruptor rounds and Hammerpoint rounds.

Disruptor rounds will increase shielded damage for the Alternator and the RE-45 while Hammerpoint rounds will increase unshielded damage for the P2020 and the Mozambique. These should make these early game weapons a little more viable.

Energy Mags will also now be available for all energy weapons. The mag attachment will increase ammo capacity (at all levels) and reduce reload time (level 2 and up).

The Arc Star throwable is also getting a few adjustments that will make it slightly harder to use, but will reward highly-skilled players. Its ignition delay has increased from 2.5 to 2.8 seconds, and it will now do less damage to players at the edge of the explosion. To compensate, its stick-damage has increased, and it will now down a full health player without shields.

Ammo stack sizes have also been tweaked. Shotgun ammo stacks have significantly decreased from 64 to 16 while energy ammo stacks have increased to 80 to match with light/heavy ammo.

Last, but not least, Season 2 games will feature dynamic loot tables based on the current phase of the game (early/mid/late). This will increase the chance of airdrops having Krabers early/mid-game while Mastiffs are more likely to be found near the endgame.

You can read Slayback’s full list of upcoming changes here.

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